﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SignalManager : MonoBehaviour
{
    public void OnReceivedEvent()
    {
        Debug.Log("------OnReceivedEvent-------");
    }
    
    public void OnReceivedTestEvent()
    {
        Debug.Log("------OnReceivedTestEvent-------");
    }
}
